

As always, more details will follow as soon as we hear about them. You can check out the Game Awards trailer for Slitterhead below. Sadly, we still don’t know when the game will be coming out, or which systems it will be coming to, but Toyama did say that the studio will be committing itself to production until “at least the end of 2022.” He also said that he’s hoping the game will be able to reach “as many players as possible,” which suggests that it will be out on pretty much all the major consoles, as well as PC. Toyama says that the experience players can expect will revolve around “life and death and the process of decay throughout everyday life” as it becomes almost a guessing game as to which people are human, and which have been infected by the monsters. In terms of the gameplay itself, it seems as though players will be taking on the human-cum-monster creatures in a sort of Invasion of the Body Snatchers kind of way. Toyama has said that, while the locale draws heavily from Asian aesthetics, the actual setting for Slitterhead will be fictional, with him adding that the game is going for a 1980s and 1990s look. Many have also been quick to point out that the trailer appears to show the game taking place in a Hong Kong-esque city. In the interview, he chose his words carefully, being cautious about revealing too much, but has confirmed that the game will be “action-oriented” and be in “third-person.” He went on to say that there will be additional mechanics that will likely give players a “unique experience.” Speaking to IGN recently, Toyama has given a bit more information about Slitterhead, such as the gameplay and setting. But some more details have recently come to light. We didn’t even know when the game would be coming out, or on which platforms. Nightingale Reveal Nightingale is a Victorian survival-crafting game from a group of former BioWare developers, including Mass Effect and Dragon Age GM Aaryn Flynn. The creepy monster-human hybrids and rockin’ soundtrack did little to clue us in to what we could expect from it. Silent Hill creator Keiichiro Toyama revealed his new horror game Slitterhead, which brings his signature body horror to next-gen consoles.

At that point, very little was known about what the new horror title was going to be like. Toyama also stated that if there was time to relax, the games might include hidden joke endings.Įmma Watson recalls a moment he was filming Harry Potter, when he was confronted with doubts about a famous scene.At this year’s Game Awards, Bokeh Studios, with ex- Silent Hill creator Keiichi Toyama at the helm, revealed a rather gory and action-oriented trailer for their upcoming game Slitterhead. While explaining the concept of Unreal Engine, the developers offered to explain it from a variety of angles. Their individual component is unquestionably linked. He explains that despite this similarity, they would be more apparent to insects or aquatic animals. Toyama explains that during development, he was most involved in making them similar to humans, where they have their own values, culture, and intellect. He also reiterated that he strives to immerse the player in order to avoid fear rather than relying on jump-scares. This is exemplified by the gameplay, which allows players to confront the supernatural horrors head-on or to run away.

The interview provided some interesting insight on the first project of Bokeh Game Studios, and just what players can expect from the. When Toyama was asked how this game will differ in comparison to Silent Hill, he reiterated his criticism of how Slitterhead is aimed at non-violent gamers. In an exclusive interview, Silent Hill creator Keiichi Toyama revealed more Slitterhead gameplay details, as well as background information on the upcoming horror action title. In these videos, director Junya Okura and producer Kazunobu Sato share the same as Toyama's previous works, particularly in terms of creature design, game engine, structure, and more. These questions were answered through extensive Q&A sessions about Slitterhead, which give the developers the opportunity to disclose some additional details about the next horror title. With horror fans keeping their attention focused on the game, Toyama and other studio developers offered a warm welcome. With such a passion, Toyama would eventually start developing Bokeh Game Studio in 2020, alongside other Silent Hill alumni, like composer Akira Yamaoka. Slitterhead, a brand-new project from Keiichi Toyama, who was best known for creating the original Silent Hill in 1999, was announced at the Game Awards in 2021.
